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Melissa Miller
Melissa Miller
Environment Artist @ EA
Seattle, WA, United States

Summary

Hey there, my name is Melissa! I'm a game artist creating props and environments for indie, mobile, and AAA video games. I love to transform art concepts into living, breathing worlds for players to experience. My tools of choice are Maya, Zbrush, Substance Painter, and Unreal Engine. If you'd like to start a conversation, feel free to connect with me on LinkedIn or send me an email.

Skills

3D ModelingTexturingConcept ArtIllustration3D Animation

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
SpeedTree
SpeedTree
Frostbite Engine
Frostbite Engine

Experience

  • Environment Artist at Electronic Arts
    Orlando, United States of America
    May 2021 - Present

  • 2D/3D Game Artist at Freelance
    Orlando, FL, United States of America
    May 2020 - May 2021

  • 3D Environment Artist at Intern Pursuit
    Orlando, FL, United States of America
    August 2019 - May 2020

  • Emerging Media: Experimental Animation Student at University of Central Florida
    Orlando, FL, United States of America
    August 2016 - May 2020