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College Football 25 - Traditions

Proud to say I worked on some of the stadiums, props, and trophies for CFB25. All assets were done in Maya, Zbrush, and Substance Painter, and are shown here in the Frostbite engine. Other environment work included tuning and polish, remodeling areas of various stadiums, crowd placements, decals, fields and edgewall textures, parallax maps, and visual bug fixes.