While on Madden Mobile, I developed the environments for special holiday programs like Ultimate Freeze, Most Feared, and Madden Harvest. Starting off from a general theme or concept art, I would come up with interesting layouts and quickly build these levels from scratch. One major challenge for mobile was the limited polycount and texture sizes, as well as time constraints of 3-4 weeks per level. Much of the final product involves clever use of layered textures, vertex lighting, and occlusion bakes to give the illusion of complex real-time lighting and animated effects. Everything shown is property of Electronic Arts.